How to play Screw Your Neighbor
Deal and Play
Up to 4 people per deck of cards. Add a deck for the 5th to 8th player.
Each deck has 52 cards, no jokers. There is a trump suit and a wad card
Trumps are the suit of the up card on the pile, after the cards have been
dealt. For example, if the up card on the pile is a heart, then hearts
are trump with Ace high. The trump suit is good for the entire round.
The wad card is the number of the other suit of the same color as the card
on the pile, after the cards have been dealt. For example, if the up card
on the pile is 3 hearts then the wad card is 3 diamonds. If the up card
on the pile is 10 clubs then the wad card is 10 spades.
Once determined, the wad card has no suit and may be played at any time.
Deal the number of cards for the round. So on the first round, deal 1 card
to each person and one card up from the pile. On the 2nd round, deal 2
cards to each person and one card up from the pile, and so on. After the
12th round is played, deal 11 cards, then 10, and so on until you deal
just 1 card to each person.
The person to the left of the dealer starts the bidding. Bidding goes in
a clockwise direction. Each player looks at their cards and the up card
on the pile to determine how many tricks they think they can win. For example,
on the first round each player has 1 card. Each player can bid 0 or 1 trick.
0 says they can't win with their card while a bid of 1 means the player
can win the trick with their card.
The dealer cannot bid the number of tricks which would equal the total
tricks for the round. For example, in the 5th round, 5 cards are dealt
to each player. This means there are a total of 5 tricks which can be won
in the round. If by the time it gets to the dealer, a total of 4 tricks
has been bid, the dealer cannot bid 1 because the total number of tricks
would be 5.
After the bidding, card play starts with the player who started the bidding.
She leads a card face up. Each player selects a card out of their hand
and lays it down. With the exception of the wad card, which can be played
at any time, each player must follow the lead suit. If a player does not
have a card of the same lead suit, a trump, wad, or other card can be played.
High card wins the trick. Play continues in this manner with the winner
of each trick leading a card until all cards in hand are gone.
Trumps must be played when a wad is lead. If you have no trumps, any card
may be played.
The first high card played takes the trick. In case of a tie, the player
who played it first wins the trick. Highest card is the wad, followed by
a trump (ace high), followed by the high card of the lead suit.
The goal is to win the number of tricks you bid. The player with the most
points at the end of all rounds, wins.
Example: Bidding 2 tricks and winning 3 gets you 3 points, but winning
2 tricks gets you 12 points. Bidding 2 tricks and winning 1 trick gets
you 1 point.
Number of bid tricks = Number of won tricks : 10 pts + number of tricks
Number of bid tricks != Number of won tricks : number of tricks won
This card game was introduced to us by Lily Cornell and May Lau.